The astonoshing rise of gaming

The astonoshing rise of gaming

The astonoshing rise of gaming

and what it means for your investments

The astonoshing rise of gaming

According to estimates there are 2.7 billion gamers in the world. And, wht’s even more surprising, the market is expected to exceed 200 billion U.S. dollars by 2023.
These estimates are also dictated by the trends pushed forward by Covid 19.
As a matter of fact, during these difficult times, gaming has indeed become a means of evasion for many.
Lockdown measures have led to increased consumer spending on games, especially on mobile devices.
Just to give you somw numbers, in America spending on video game software, equipment and accessories rose to $1.6 billion in March 2020. That’s a 35% jump from the same month a year earlier.

Mobile gaming

Although all gaming segments have seen an increase in revenues as a result of the anti-Covid-19 measures, mobile gaming is the fastest growing sector, accounting for more than half of the market value of the gaming industry as a whole.

The volume of the mobile gaming sector, and thus of game app downloads, is the largest and most profitable.
Here again are some numbers.
For downloads via Google Play alone, the following data are true:
• in 2019, the profitability of mobile games was $53.7 million (76% of total app profitability);
• the annual growth rate is 3.2% and the industry’s market volume in 2023 is estimated to be $69.9 million;
• the market penetration for the year 2019 amounts to 24.3% and it is estimated that 28.4% will be reached in 2023;
• average revenue per user currently stands at $30.02.
It is also estimated that mobile gaming will dominate all other gaming sectors by 2021, occupying around 59% of the entire market. The global mobile gaming population was 2 billion in 2018 and is estimated to reach 2.7 billion in 2021.

China has the largest mobile gaming market, with revenues of 17.9 billion and 550 million mobile gamers.

The European countries sharing the largest share of the gaming market are the UK, France, Italy, Germany, Spain and Sweden. The mobile gaming revenues of Germany, the UK and France together amount to USD 11.5 billion. For comparison, Japan’s revenues alone amount to $12.6 billion. This means that there is a huge market of potential buyers in Europe.


From the information just presented, it can be concluded that games are an important part of modern life in various cultures, ages, genders, economic backgrounds and other social characteristics. It is easy to assume that games will eventually enter other parts of social life, such as work or education, through gamification processes.

As you will probabily imagine, that of gaming is a trend that invests financial markets, as well. in the book  One Million for my Daughter by the Italian trader Pietro Di Lorenzo  you can find practical exemples of how to invest following this trend. The strategy at the core of the book is an accumulation plan. For more please visit


Pietro Di Lorenzo